Gank That Drank S2E10: “Fulsom Prison Blues” and “What is and What Should Never Be”


On this episode of Gank That Drank: A Supernatural Drinking Game Podcast- Nate and Krissy are stuck in another set of sub-par season 2 episodes that ask the questions… why would you EVER pry open a door that is welded shut in the creepiest, abandoned ward of a prison? And why the HECK would a Djin include all the people Dean never saved in his happy-ish fantasy world?  Join Nate and Krissy as they play along with all new Drinking Game Rules and then discuss the episodes!

Spoiler Alert

We are going to be discussing both of this episode’s episodes in their entirety and, certainly, in no fit state to avoid spoilers. Therefore be prepared to hear all the grisly details of something you have had more than 12 years to watch!

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Gank that Drank S2 E10 Features

“Fulsom Prison Blues” Sam and Dean go to the clank! IMDB Says… When an old block is reopened in the Green River County Detention Center after thirty years, a fiend is released, killing the inmates. Three months later, Dean and Sam are arrested during a heist to be sent to the haunted prison to help Deacon, a former friend of their father. While FBI Agent Victor Henricksen presses Dean, the public defender Mara Daniels believes the brothers are not guilty of most of the inconsistent charges against them, and helps the Winchester brothers in the end.


“What is and What Should Never Be” Dan’s Best Life still sucks pretty hard! IMDB Says… Dean gets attacked by a Djinn, a creature capable of warping reality. The next things he knows he’s in Lawrence, Kansas, in a stable relationship with a woman named Carmen, his mother is alive and well, and he and Sam are no longer on speaking terms. When the idea of a peaceful existence begins to settle in, visions of his previous life as a hunter start appearing out of nowhere.

Rules Played & Eliminated

  • (ELIMINATED) WIFI!– Take a drink anytime you are wondering how Sam is getting WIFI in 2006
  • Rock Salt! Take a drink every time the boys use Rock Salt, DOUBLE IT if it doesn’t work!
  • Concussion! Take 2 drinks anytime the boys suffer what would clearly be a traumatic brain injury!
  • (ELIMINATED) Slam! Take a sip everytime something slams!
  • TOXIC MASCULINITY! Take 1 drink for every instance. 
  • Cuts! Take 2 drinks anytime someone cuts themselves for a spell! 
  • Someone Dies! Take a drink anytime a character dies, double it if you don’t know or can’t remember that characters name!
  • HEADACHE! Take a drink every time Sammy has a psychic headache!
  • POSITIVE MASCULINITY! Take a drink whenever someone on the show offers a good example of healthy masculinity!
  • COPY A PLOT! Take 2 drinks for each episode that copies a plot from another show. Example: Zombie Girlfriend is ALSO a Buffy the Vampire Slayer episode!
  • BROKEN FURNITURE! Take a drink whenever furniture is broken!
  • BLACK EYES! Take a drink whenever we see a demon with black eyes!
  • POP CULTURE! Take a drink whenever you clock a pop culture reference!
  • FAKE NAMES! Take a drink whenever the boys drop some fake names!

Mission Statement

The mission of Gank that Drank: A Supernatural Drinking Game Podcast is to curate the perfect Drinking Game Rules for each season of the long lived and much loved television show Supernatural. Your hosts will bravely test all manner of drinking game rules culled from many different sources including rules suggested by sister podcasts, rules found online, rules suggested by our hosts and rules suggested by you, the gentle listener. Our goal? To evaluate, eliminate and eventually end up with just the right blend of suggested Supernatural sippage. The further goals of your dedicated Gank that Drank team include a steadfast dedication to having fun, geeking out while drinking responsibly, saving people and hunting things.

Listen to Gank That Drank S2 E3 Simon Said and No Exit

Listen to Gank that Drank S2 E4 Usual Suspects and Crossroads Blues